using UnityEngine;
using System.Collections;

public class FantasticGameObject : MonoBehaviour 
{
    protected Animation mAnimation;

    protected Transform mTransform;
    //protected Mesh mMesh;

	// Use this for initialization
	protected virtual void Start () 
    {
        mTransform = gameObject.GetComponent<Transform>();
	}

    protected virtual void FixedUpdate()
    {

    }
	
	// Update is called once per frame
	protected virtual void Update () 
    {
        
	}
}
